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            "id": "3",
            "url": "https:\/\/balyberdin.com\/library\/all\/fix-noise-loop\/",
            "title": "Fix Noise Loop: Cinema 4D Redshift",
            "content_html": "<p>When you create a Redshift material with <f>Maxon Noise<\/f>, sometimes the loop doesn’t work. Here are two steps to solve the problem.<\/p>\n<h2>Disable Time Behavior<\/h2>\n<ol start=\"1\">\n<li>Go to <f>Render Settings<\/f> (Ctrl+B)<\/li>\n<li>Switch to <f>Advanced<\/f> mode<\/li>\n<li>Go to <f>Redshift → System → Legacy<\/f> and disable <f1>Time Behavior<\/f1><\/li>\n<\/ol>\n<div class=\"e2-text-video\">\n<video src=\"https:\/\/balyberdin.com\/library\/video\/Fix-Noise-Looping_v3_min@loop.mp4#t=0.001\" width=\"2130\" height=\"1290\" autoplay muted loop playsinline alt=\"Cinema 4D Redshift time behavior loop\" \/>\n\n<\/div>\n<h2>Check Loop Period<\/h2>\n<ol start=\"1\">\n<li>Ensure that the FPS in both <f>Project Settings<\/f> (Ctrl + D) and <f>Render Settings<\/f> (Ctrl + B) match<\/li>\n<li>The <f>Loop Period<\/f> for the noise is calculated in seconds. So it should equal the total number of frames divided by the FPS. For example, if your timeline has 60 frames and your FPS is 30, the <f>Loop Period<\/f> should be 2 seconds.<\/li>\n<\/ol>\n<p>After these adjustments, your noise should loop correctly.<\/p>\n<p>Bonus tip: Since the first and last frames are identical in a loop, you can render one frame less to avoid repeating the same frame and achieve a smoother transition.<\/p>\n",
            "date_published": "2024-10-23T01:29:45+02:00",
            "date_modified": "2024-10-29T00:13:28+02:00",
            "tags": [
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                "fix",
                "redshift"
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            "url": "https:\/\/balyberdin.com\/library\/all\/fix-extrude-shading\/",
            "title": "Fix Extrude Shading Issues: Cinema 4D",
            "content_html": "<p>The <f>Phong Tag<\/f> can sometimes create strange artifacts or defects, especially noticeable when using <f>Extrude<\/f> with caps.<\/p>\n<p>To fix shading issues, switch the <f>Phong Tag<\/f> from <f>Uniform<\/f> to <f1>Angle and Area Weighted<\/f1> or <f1>Square Area Weighted<\/f1>.<\/p>\n<div class=\"e2-text-picture\">\n<img src=\"https:\/\/balyberdin.com\/library\/pictures\/Extrude-Phong-Uniform-vs-Angle_v7_min.png\" width=\"1520\" height=\"1050\" alt=\"fix extrude shading cinema 4d\" \/>\n<\/div>\n",
            "date_published": "2024-08-30T00:20:27+02:00",
            "date_modified": "2024-10-24T00:25:56+02:00",
            "tags": [
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